Route to Destiny
Route to Destiny is the very first project we did. What started out as a regular pokémon-like text based browser game, quickly changed in a bloaty fully web2.0-ish HTML/Javascript game.
Route to Destiny 3
While the first two versions of the game were mainly experiments in PHP and game development, the third version was the first real version of the game. It featured communication between players, single player game features and, most importantly, multiplayer game features, both co-op and pvp.
After a few months we introduced a new game aspect: clan battles. This was our first real-time feature, where clans would battle eachother in strategic battles.
The game community quickly grew to over 10'000 players, but has never hit the big pot.
Route to Destiny 4
After the moderate success of the third version, we began working on a complete rewrite, dropping the less popular features and introducing some brand new gameplay. This time we chose for an isometric system for the battles, in real time with periodical server syncronisation in javascript.
The last version of the game never left the test server due to poor user response.